Signature Pad JS: How to use in websites or apps

Signature Pad JS: How to use in project DasJs

Signature Pad is a javascript library using for drawing smooth signature. It works on HTML canvas. It is compatible with all modern browsers. No need to add any external libraries.
It has an ability to record the drawn signature in JSON for later use.

How to use Signature Pad JS:

Include CSS file before closing tag of 'head'. Download

 <link rel='stylesheet'  href='path to css/signature-pad-1.css' type='text/css' media='all' /> 

It has some styles for the body tag. Maybe not suitable for your project. You can change it as per your requirement.

Include this library just before the closing tag of 'body'. Download

 <script src="js/signature_pad.umd.js"></script> 

Now you have included all files required for its working.

Now write some HTML code to run.

<div id="signature-pad" class="signature-pad">
  <div class="signature-pad--body">
  <div class="signature-pad--footer">
    <div class="description">Sign above</div>

    <div class="signature-pad--actions">
        <button type="button" class="button clear" data-action="clear">Clear</button>
        <button type="button" class="button" data-action="change-color">Change color</button>
        <button type="button" class="button" data-action="undo">Undo</button>
        <button type="button" class="button save" data-action="save-png">Save as PNG</button>
        <button type="button" class="button save" data-action="save-jpg">Save as JPG</button>
        <button type="button" class="button save" data-action="save-svg">Save as SVG</button>

It's time to make it live. So, write some javascript code make this working.


var wrapper = document.getElementById("signature-pad");
var clearButton = wrapper.querySelector("[data-action=clear]");
var changeColorButton = wrapper.querySelector("[data-action=change-color]");
var undoButton = wrapper.querySelector("[data-action=undo]");
var savePNGButton = wrapper.querySelector("[data-action=save-png]");
var saveJPGButton = wrapper.querySelector("[data-action=save-jpg]");
var saveSVGButton = wrapper.querySelector("[data-action=save-svg]");
var canvas = wrapper.querySelector("canvas");
var signaturePad = new SignaturePad(canvas, {
  // It's Necessary to use an opaque color when saving image as JPEG;
  // this option can be omitted if only saving as PNG or SVG
  backgroundColor: 'rgb(255, 255, 255)'

// Adjust canvas coordinate space taking into account pixel ratio,
// to make it look crisp on mobile devices.
// This also causes canvas to be cleared.
function resizeCanvas() {
  // When zoomed out to less than 100%, for some very strange reason,
  // some browsers report devicePixelRatio as less than 1
  // and only part of the canvas is cleared then.
  var ratio =  Math.max(window.devicePixelRatio || 1, 1);

  // This part causes the canvas to be cleared
  canvas.width = canvas.offsetWidth * ratio;
  canvas.height = canvas.offsetHeight * ratio;
  canvas.getContext("2d").scale(ratio, ratio);

  // This library does not listen for canvas changes, so after the canvas is automatically
  // cleared by the browser, SignaturePad#isEmpty might still return false, even though the
  // canvas looks empty, because the internal data of this library wasn't cleared. To make sure
  // that the state of this library is consistent with visual state of the canvas, you
  // have to clear it manually.

// On mobile devices it might make more sense to listen to orientation change,
// rather than window resize events.
window.onresize = resizeCanvas;

function download(dataURL, filename) {
  if (navigator.userAgent.indexOf("Safari") > -1 && navigator.userAgent.indexOf("Chrome") === -1) {;
  } else {
    var blob = dataURLToBlob(dataURL);
    var url = window.URL.createObjectURL(blob);

    var a = document.createElement("a"); = "display: none";
    a.href = url; = filename;



// One could simply use Canvas#toBlob method instead, but it's just to show
// that it can be done using result of SignaturePad#toDataURL.
function dataURLToBlob(dataURL) {
  // Code taken from
  var parts = dataURL.split(';base64,');
  var contentType = parts[0].split(":")[1];
  var raw = window.atob(parts[1]);
  var rawLength = raw.length;
  var uInt8Array = new Uint8Array(rawLength);

  for (var i = 0; i < rawLength; ++i) {
    uInt8Array[i] = raw.charCodeAt(i);

  return new Blob([uInt8Array], { type: contentType });

clearButton.addEventListener("click", function (event) {

undoButton.addEventListener("click", function (event) {
  var data = signaturePad.toData();

  if (data) {
    data.pop(); // remove the last dot or line

changeColorButton.addEventListener("click", function (event) {
  var r = Math.round(Math.random() * 255);
  var g = Math.round(Math.random() * 255);
  var b = Math.round(Math.random() * 255);
  var color = "rgb(" + r + "," + g + "," + b +")";

  signaturePad.penColor = color;

savePNGButton.addEventListener("click", function (event) {
  if (signaturePad.isEmpty()) {
    alert("Please provide a signature first.");
  } else {
    var dataURL = signaturePad.toDataURL();
    download(dataURL, "signature.png");

saveJPGButton.addEventListener("click", function (event) {
  if (signaturePad.isEmpty()) {
    alert("Please provide a signature first.");
  } else {
    var dataURL = signaturePad.toDataURL("image/jpeg");
    download(dataURL, "signature.jpg");

saveSVGButton.addEventListener("click", function (event) {
  if (signaturePad.isEmpty()) {
    alert("Please provide a signature first.");
  } else {
    var dataURL = signaturePad.toDataURL('image/svg+xml');
    download(dataURL, "signature.svg");

That's it. If you face any problem in adding this in your project. Feel free to comment here. I will try to reply you as soon as possible.

Check following demo: